﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
namespace Engine.Interface
{
    public interface IEngineObject:IDrawable,IUpdateable,IGameComponent
    {
        string Name { get; set; }
        bool isGUI { get; }
        void LoadContent();
        Vector3 Position{ get; set; }
        Quaternion Rotation{ get; set; }
        Matrix Transform { get; set; }
        Vector3 Scale { get; set; }
    }
}
